Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. However, by default, collision detection is turned on, so you can’t walk through walls override collision detection with a modifier key.Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. You can go up and down inclines or stairs while maintaining eye height. Move the cursor up, down, left, or right to move through your model.You can also control your speed with modifier keys, outlined in the following table. A small crosshair appears where you click, and the farther you walk from the crosshair, the faster you walk. Click and drag the cursor to start walking.Here’s the, uh, step-by-step for walking through your model: In the following video, you see the Walk tool in action, and the video is a nice introduction to how the tool works. But everything else about the Walk tool is pretty awesome! The bad news is that walking through your model isn’t actual exercise. To do some actual looking around, click and drag the Look Around cursor left, right, up, or down - whichever way you’d like to turn your simulated head. Note that the value you type is relative to the ground plane, not a surface in your model. When you’re in the Look Around tool, the Measurements box is ready to accept an Eye Height value anytime. The Look Around tool’s cursor looks like an eye, to emphasize that it’s simulating looking around a model at eye height. You can also activate the Look Around tool by selecting the tool itself. If you position SketchUp’s camera with the Position Camera tool, then SketchUp automatically activates the Look Around tool ( ). (Optional) Type a new eye height in the Measurements box and press Enter.Drag the cursor to the point or object that you want the camera to display.Click and hold the mouse where you want to position the camera.If you want the camera to look at a specific object or in a specific direction within your model, position the camera by following these steps: If you follow the preceding steps, the camera by default looks due north, which is the top of the screen in SketchUp-land. Basically, you just click and drag the cursor in the direction you want to look, but the next section, Looking around your model explains the details. Remember that Measurements box is ready to accept a value you don’t need to click in the box before you type a value.Īfter you place your camera, SketchUp automatically switches to the Look Around tool ( ). (Optional) If you want to make the eye height taller or shorter, enter a new value and press Enter.Click a point in your model, and SketchUp places the camera’s point of view at 5’ 6" directly above the point you click.To position the camera a specific point, follow these steps: In the following video, you see how to use both methods.
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